TroisJS Starfield – Animation On Button Click Change The Background

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TroisJS Starfield is a great animation when user click on the button its background change its color.

Click the button for random colors, or hover over the starfield for warp speed in this Pen from Kevin Levron, starring TroisJS.

TroisJS Starfield In Codepen:

See the Pen TroisJS Starfield by Kevin Levron (@soju22) on CodePen.

In HTML:

<div id="app"></div>

In CSS:

body, html {
  margin: 0;
}
canvas {
  display: block;
}
a {
  font-family: 'Montserrat', sans-serif;
  font-size: 30px;
  position: absolute;
  top: calc(50% - 25px);
  left: calc(50% - 150px);
  width: 300px;
  height: 50px;
  line-height: 50px;
  box-sizing: border-box;
  text-align: center;
  text-decoration: none;
  background-color: rgba(0, 0, 0, 0.5);
  color: #fff;
  border: 1px solid #fff;
  border-radius: 50px;
}

In JavaScript:

// Made with TroisJS : https://github.com/troisjs/trois
import { createApp } from 'https://unpkg.com/[email protected]/dist/vue.esm-browser.prod.js'
import { lerp, BufferGeometry, Camera, EffectComposer, Points, Renderer, RenderPass, Scene, ShaderMaterial, Texture, UnrealBloomPass, ZoomBlurPass } from 'https://unpkg.com/[email protected]/build/trois.module.cdn.min.js'
import { Clock, Color, MathUtils, Vector3 } from 'https://unpkg.com/[email protected]/build/three.module.js'

const { randFloat: rnd, randInt, randFloatSpread: rndFS } = MathUtils

const vertexShader = `
  uniform float uTime;
  attribute vec3 color;
  attribute float size;
  attribute float velocity;
  varying vec4 vColor;
  void main(){
    vColor = vec4(color, 1.0);
    vec3 p = vec3(position);
    p.z = -150. + mod(position.z + uTime, 300.);
    vec4 mvPosition = modelViewMatrix * vec4( p, 1.0 );
    gl_PointSize = size * (-50.0 / mvPosition.z);
    gl_Position = projectionMatrix * mvPosition;
  }
`

const fragmentShader = `
  uniform sampler2D uTexture;
  varying vec4 vColor;
  void main() {
    gl_FragColor = vColor * texture2D(uTexture, gl_PointCoord);
  }
`

createApp({
  template: `
    <Renderer ref="renderer" pointer resize="window">
      <Camera :position="{ z: 0 }" :fov="50" />
      <Scene>
        <Points ref="points" :position="{ z: -150 }">
          <BufferGeometry :attributes="attributes" />
          <ShaderMaterial :blending="2" :depth-test="false" :uniforms="uniforms" :vertex-shader="vertexShader" :fragment-shader="fragmentShader">
            <Texture src="https://assets.codepen.io/33787/sprite.png" uniform="uTexture" />
          </ShaderMaterial>
        </Points>
      </Scene>
      <EffectComposer>
        <RenderPass />
        <UnrealBloomPass :strength="2" :radius="0" :threshold="0" />
        <ZoomBlurPass :strength="zoomStrength" />
      </EffectComposer>
    </Renderer>
    <a href="#" @click="updateColors" @mouseenter="targetTimeCoef = 100" @mouseleave="targetTimeCoef = 1">Random Colors</a>
  `,
  components: { BufferGeometry, Camera, EffectComposer, Points, Renderer, RenderPass, Scene, ShaderMaterial, Texture, UnrealBloomPass, ZoomBlurPass },
  setup() {
    const POINTS_COUNT = 50000

    const palette = niceColors[83]

    const positions = new Float32Array(POINTS_COUNT * 3)
    const colors = new Float32Array(POINTS_COUNT * 3)
    const sizes = new Float32Array(POINTS_COUNT)
    const v3 = new Vector3(), color = new Color()
    for (let i = 0; i < POINTS_COUNT; i++) {
      v3.set(rndFS(200), rndFS(200), rndFS(300))
      v3.toArray(positions, i * 3)
      color.set(palette[Math.floor(rnd(0, palette.length))])
      color.toArray(colors, i * 3)
      sizes[i] = rnd(5, 20)
    }

    const attributes = [
      { name: 'position', array: positions, itemSize: 3 },
      { name: 'color', array: colors, itemSize: 3 },
      { name: 'size', array: sizes, itemSize: 1 },
    ]

    const uniforms = { uTime: { value: 0 } }

    const clock = new Clock()

    const timeCoef = 1, targetTimeCoef = 1

    return {
      POINTS_COUNT,
      attributes, uniforms, vertexShader, fragmentShader,
      clock, timeCoef, targetTimeCoef,
    }
  },
  data() {
    return {
      zoomStrength: 0,
    }
  },
  mounted() {
    const renderer = this.$refs.renderer
    const positionN = renderer.three.pointer.positionN
    const points = this.$refs.points.points

    renderer.onBeforeRender(() => {
      this.timeCoef = lerp(this.timeCoef, this.targetTimeCoef, 0.02)
      this.uniforms.uTime.value += this.clock.getDelta() * this.timeCoef * 4
      this.zoomStrength = this.timeCoef * 0.004

      const da = 0.05
      const tiltX = lerp(points.rotation.x, positionN.y * da, 0.02)
      const tiltY = lerp(points.rotation.y, -positionN.x * da, 0.02)
      points.rotation.set(tiltX, tiltY, 0)
    })
  },
  methods: {
    updateColors() {
      const colorAttribute = this.$refs.points.geometry.attributes.color
      const ip = randInt(0, 99); const palette = niceColors[ip]; console.log(ip)
      const color = new Color()
      for (let i = 0; i < this.POINTS_COUNT; i++) {
        color.set(palette[randInt(0, palette.length)])
        color.toArray(colorAttribute.array, i * 3)
      }
      colorAttribute.needsUpdate = true
    },
  },
}).mount('#app')

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Lingaraj Senapati

Hey There! I am Lingaraj Senapati, the Founder of lingarajtechhub.com My skills are Freelance, Web Developer & Designer, Corporate Trainer, Digital Marketer & Youtuber.

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